Witty Wizz Buy on Amazon
A Witty Wizz card game
PEP
Pick · Explore · Play
COUNTRIES

30 countries. Over 500 facts. Four quests. And not a single screen in sight.

For all ages 2 – 4 players 20–30 min 100% screen-free
FOR ALL
MINDS TO
MASTER
PEP Countries game box — a globe ringed with world flags
The idea

Meet PEP — the card game that's secretly genius.

PEP is a new generation of learning games: thoughtfully designed, deeply researched, and built to turn learning into captivating play and real discovery.

No memorising. No screens. Just smartcards, lively play, and knowledge that sticks because nobody was trying to make it stick.

Designed for all ages, PEP brings learning back to the table — the fun way.

Made in Chandigarh by Smartroots (Witty Wizz)
France country card showing capital, continent, language, currency, the Eiffel Tower, the French Revolution and Napoleon
Open the box

Everything you get

Seven components. One card sleeve. Endless arguments about whether Argentina really is the Land of Silver.

No. 1
30

Country Cards

Double-sided. Facts, flags, landmarks, icons, food, wildlife and one wild PEP Fact each.

No. 2
15

Question Cards

Twelve questions per card — six on the front, six on the back — with answers printed below.

No. 3
1

GQ Question Card

The Grand Quest master card. Twelve questions that run the whole opening mode.

No. 4
2

Dice

Roll both for Master & Grand Quest, or just one for the Junior and Senior variants.

No. 5
10

Sets of MASTER Tokens

M · A · S · T · E · R plus the R+ bonus. Win them, trade them, hoard them.

No. 6
1

Card Sleeve

Holds the country deck upright so the name shows and the answer stays hidden.

No. 7
1

How To Play

All four quests plus the token-trade rules, on one fold-out sheet.

Smartcards

Two sides. Zero boring bits.

Every country card is a miniature atlas. The front gives you the essentials and a landmark or two. Flip it and you get the nickname, the national animal, the people, the sport — and a PEP Pedia block for the facts nobody expects you to know.

Argentina card front — Obelisco de Buenos Aires, Iguazu Falls, Diego Maradona Argentina · front — tap to flip
Argentina card back — Land of Silver, football, Patagonia Desert, Rufous Hornero, Paraná River, Tehuelche Argentina · back — tap to flip

One card, two lessons. Capital and currency on the front, culture and geography on the back.

France card front — Eiffel Tower, the French Revolution, Napoleon Bonaparte and a PEP Fact France · front — tap to flip
France card back — The Hexagon, wine regions, the English Channel, Mont Blanc, the Seine and the Gallic Rooster France · back — tap to flip

PEP Fact & PEP Pedia. One surprise on the front, three deeper cuts on the back.

The essentials

Capital, continent, language and currency — the four things every quiz on earth asks about.

Landmarks & icons

Real photographs of places, people and moments, captioned in a line you'll actually remember.

Nature & people

National animals, rivers, deserts and communities — the parts of a country a map never shows you.

PEP Fact & PEP Pedia

One surprise on the front, three deeper cuts on the back. This is where the arguments start.

Four ways to play

Pick your quest

One box, four modes — plus a trading rule that turns a knowledge game into a negotiation. Choose by age, mood, or how competitive the room is feeling.

Grand Quest

30 Country cards · GQ Question card · Card sleeve · 2 dice

  1. Set up. Shuffle all 30 Country Cards and stand them face up in the sleeve, so only the country name shows.
  2. Roll. The starting player rolls both dice together.
  3. Ask. The next player adds the dice. That number is the question (1–12) they read out from the GQ Question Card. Roll a 12 and the roller chooses between Question 12 and Question 1.
  4. Answer. The roller answers out loud.
  5. Check. Take the top Country Card and check. Right — the roller keeps the card. Wrong — it goes back into the sleeve at random.
First player to collect 7 Country Cards wins the quest and is crowned GQ Champion.
Grand Quest rules sheet

Collect these six and the quest is yours

MAS TER
Skills you pick as you play

Learning, disguised as winning

Nobody at the table is revising. They're trying to beat each other. The four things below happen anyway.

Neural Activation

Recall under a little pressure — the fastest way to move a fact from "heard it" to "know it".

Global Knowledge

Thirty countries, their capitals, currencies, rivers, animals, heroes and habits — all in play.

Strategic Thinking

Which token to chase, who to trade with, when to deal with the bank instead. Every turn is a choice.

Mental Speed

Add the dice, find the question, answer before the table starts groaning. Quick heads win quests.

Dear Parent,

You know the feeling.

The tablet is charging. The homework is done. And your child's default next move is to reach for a screen.

We built PEP for that exact moment.

A reason, a ritual, a chance to gather around a table again — where the only thing lighting up is their curiosity.

A few cards. A little competition. Lots of questions.

And hopefully, a child who is too curious to look at the screen.

★ Pick.  ·  Explore.  ·  Play! Curiosity. Connection. Memories. That's the PEP promise.

— Team Witty Wizz

Where it earns its place

Built for the table, not the tablet

PEP Countries needs no batteries, no app, no wifi and no setup beyond shuffling a deck.

🏠

Family game nights

Junior and Senior modes mean an eight-year-old and an adult can genuinely compete in the same round.

🏫

Classrooms & clubs

A geography period that runs itself. Four modes, so the same box works across age groups all year.

✈️

Travel & long journeys

One small pack, thirty countries. Works on a train tray table, a hotel bed or an airport lounge floor.

🎁

Gifting

The rare present that parents approve of and kids actually open twice. Birthdays, exams over, festivals.

Players
2 – 4
Age
8 & up
Countries
30
Facts
500+
Game modes
4
Screens
0
Back of the PEP Countries box showing contents and skills
Get your box

Bring the world
to your table

PEP Countries ships from Amazon. And if you want to see new cards, new quests and what's coming next in the PEP series, Instagram is where it all happens first.